Tag Archives: technology

C+D (Cook+Dine)


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Designer: Zhiyuan Zheng

Categories: Dining Kitchen Product DesignTechnology

Year: 2031-2040

Overview: In current information era, wireless technologies are linking people together with a distance. However, it also becomes an excuse for not meeting each other. I believe, the technologies in the near future should embed in such a way that bonds people physically and emotionally, while hiding its form in the background.

Studies show that individualism leads to people living alone till an older age. This brings the problem of eating and cooking unaccompanied. In this situation, many people gradually get into unhealthy eating styles, such as consuming too much fast food.

C+D takes advantages of social computing, proposing a “new” lifestyle of cooking and eating together. With the ongoing trend of posting photos and videos of food on many social media, why not turn this into a motivation for actually gathering together! By using supporting services, these messages become more intriguing that eventually leads to the action of users visiting each other more often. These positive actions will also accumulate virtual points for users, which can be exchanged with discounts or similar privileges offered by Electrolux. In this way, an eco-system of healthy lifestyle is formed. With further researches, more detailed proposal of this product-service design will be shaped.

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Infiniti SYNAPTIQ


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Designer: John Sahs & Team

Category: Automotive | Technology | Product Design

Year: 2041 – 2050

Overview: The Infiniti SYNAPTIQ is a modular racing vehicle which is designed to compete on the track, off-road and in the air. The cockpit section of the vehicle remains the same, but the rest of the vehicle is swapped out for different racing environments.

The SYNAPTIC concept is designed to compete in a fictional future racing series called the A.R.C. Race, which sees competitors racing on a road course from Los Angeles to Las Vegas, they then convert the vehicle to an off-roader and speed off to the Grand Canyon. From there the vehicle is rebuilt yet again, this time as a high-performance aerobatic aircraft for the final leg of the race back to Los Angeles.

The driver/pilot of the Infiniti SYNAPTIQ controls the vehicle by way of the SYNAPTIQ S.U.I.T.(Symbiotic User Interface Technology), which is connected directly to the vehicle to make man and machine function as a single unit. The S.U.I.T. is woven with synthetic muscles that both enhance the driving experience and give tactile feedback to the driver. Inside the fuselage, liquid crystal canopies are enhanced with an augmented reality system and 3D displays that actively display relevant information for the pilot.

Cosmos


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Designer: Carl Kawasaki

Categories: AppliancesKitchenProduct DesignTechnology

Year: 2041 – 2050

Overview: Cosmos has the intuit of breaking the humanity paradigm in industrialization, product logistics, spatial organization, reduction of household chores, and the consumption of natural resources with acquisition and maintenance of new household appliances.
Combining the technology of 3D printing in spatial organization of particles with current studies of teleportation in transference of information from one kind of material to another, Cosmos makes it possible the materialization of appliances with the most diverse physical properties, such as: hardness, blandness, transparency, among others, with the utilization of a standard material (“toner”). In doing so, it supplies the users with the most diverse kitchen appliances to meet and satisfy their needs.
Cosmos makes it possible the materialization of appliances as per the consumer’s needs. The user can have a certain product for momentary or future necessity and, later, return the product to the household appliance that will in turn disintegrate the object, which will then go back to being material. This will make it possible to materialize other appliances in a future necessity.
By dematerializing the appliances that have been dispensed, Cosmos makes a material separation in two compartments; one with the material that can be reconfigured in order to generate new products and another with the organic residues that cannot be used in future materializations.

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Ghost Yacht


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Designer: Ken Freivokh Design

Category: Yacht

Year: 2031 – 2040

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Overview:  “Ghost” is a concept which explores the possibilities available when yachts design starts to adopt the technology and approach which is already evident in architecture and transportation vehicles such as planes and trains.
Since time immemorial, yachts have been built as modular ships, with a very simple orthogonal grid of frames, bulkheads and columns – not exactly the technology of the future, where carbon composites, spaceframe structures and advanced glass technology can play essential roles in the overall structure and cladding of a contemporary yacht.

On “Ghost”, the essential elements of the yacht, structure and envelope or skin, are handled quite separately for optimum efficiency as part of a minimalist approach and to achieve the free-form surfaces which suit the function and style whilst retaining the structure in its purest sense, creating a fully visible articulation of the space frame structure. This approach has already been adopted on many of the latest skyscrapers and buildings such as airport terminals, museums, etc., which require large unobstructed spans and where it is fundamental to define the most streamlined and efficient structure, and separately determine the required cladding, transparency and look and feel of the building. This is a particularly obvious approach for large yachts, subjected to massive loads and pressures, yet built without consideration of the potential of using the latest materials on a tremendously light, strong and rigid structure with a highly versatile skin, designed to keep the water out, the guests protected and achieve amazing panoramic views out. This approach is totally functional and yet another creation from a team that enjoys lateral thinking and an “out of the box” approach to design.

The Ghost concept is one of total flexibility, where a tremendously rigid spaceframe system takes care of the torsional rigidity, and allows large span openings, such as particularly handsome shell doors capable of accommodating a 15m limousine tender, which on most yachts could only run-alongside or deck stowed. Conversely, the skin of the yacht is designed for maximum efficiency underwater, and thanks to the developed transparency, allows the creation of open spaces with excellent outward views, yet fully shelter from the elements.

A further “first” in yachting is the honest expression of the complex systems as an integral part of the design. Such visibility will not only add to the interest and the feeling of being part of a complex machine, but of course, will also help efficient maintenance and control.

Ghost also boasts a number of unique features, such as underwater viewing, sliding helipad platforms, opening skylights, a telescopic signal mast forward, a glass sided pool within a handsome gymnasium, a massive atrium around one of the main structures, with balconies and flying bridges linking the various spaces. Green credentials are particularly strong, with the adoption of a new light sensitive film imbedded on the skin of the yacht, generating electricity to take care of all the hotel loads.

The design has not only been developed to achieve efficient hydrodynamic characteristics, but also aerodynamic – that should not only boost efficiency, but also provide a quieter environment underway.