Tag Archives: shoe

UNDO Laces


Rate This Concept Now!

Overview: The shoe is one of the most environmentally damaging items we wear due the raw materials used and intensity of manufacturing processes. According to an MIT study, a typical shoe has a carbon footprint of 30 pounds of CO2. 25 billion shoes are sold in the world per year – the carbon footprint of the global shoe industry is close to that of the entire country of Italy! That’s why UNDO Labs created their first product to undo the damage of the shoe industry.

Here’s how it works: You buy a pair of undo laces, UNDO Labs offsets the carbon footprint of a pair of shoes by purchasing carbon offset credits from a wind energy, solar energy or reforestation project on your behalf. They do this by going through 3rd party carbon offset vendors. If everyone in the world had an UNDO Lace for every shoe they owned, the carbon footprint of the entire shoe industry would be offset!

Visit this project at UNDO Laces

Designer: UNDO Labs

Advertisements

EMPATHY Shoes


Rate This Concept Now!

Overview: An EMPATHY Shoe is THE most individualisable shoe possible. Using LASERS and TATTOOS, we can carve ANY IMAGE YOU LIKE into the sole, or onto the leather, of a beautifully-Bauhaus-inspired, minimalistic shoe.

Seriously, any image… your dog’s face, your lover’s favourite motto, Vladimir Putin riding a dolphin, a Carl Sagan quote… anything.

Back this project at Empathy Shoes

Designer: David Bonney

BUD


Rate This Concept Now!

Overview: BUD helps young children familiarize with the vast world of culinary tastes and activities by putting them in the shoes of a chef in charge of a kitchen simulation. In this simulation-based game children are free to exploit and experiment with all kinds of food ingredients and products as well as be able to recreate many existing recipes or create ones of their own imagination. Any product or recipe stored inside the game memory can be physically tasted with SAMPLERs – miniature spoon-like devices that send certain signals via taste buds. These signals replicate flavors, thus letting the user physically taste the virtual food that is inside the game.
The sequence to follow is: the user selects a certain food product or a recipe and lets the BUD load the information onto one of the SAMPLERs. After the data transfer is complete, the user can pick up a SAMPLER and test the flavor once the device comes into contact with their taste buds.

Wanna know more? Visit BUD

Designer: Slmonas Palovis