Tag Archives: material

Drawn – 3D Printed Furniture & Deco

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Designer: Drawn

Categories: Furniture | Interior

Year: Present – 2020

Overview: Drawn prints work of designers based on its production tool, Galatéa a giant 3D printer made from a robotic arm. Therefore, clients get involved in the process from the creation of the piece to the production as a show. For instance, a chair with original shape and colors will only take 2 hours to be printed. Galatea 3D prints objects layer by layer. She extrudes different shades of plastic material, specially the one used to make the Lego bricks, by heating it up to 230 °C and pushing it through its nozzle. The resulting look is instantly recognizable.

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Designer: Carl Kawasaki

Categories: AppliancesKitchenProduct DesignTechnology

Year: 2041 – 2050

Overview: Cosmos has the intuit of breaking the humanity paradigm in industrialization, product logistics, spatial organization, reduction of household chores, and the consumption of natural resources with acquisition and maintenance of new household appliances.
Combining the technology of 3D printing in spatial organization of particles with current studies of teleportation in transference of information from one kind of material to another, Cosmos makes it possible the materialization of appliances with the most diverse physical properties, such as: hardness, blandness, transparency, among others, with the utilization of a standard material (“toner”). In doing so, it supplies the users with the most diverse kitchen appliances to meet and satisfy their needs.
Cosmos makes it possible the materialization of appliances as per the consumer’s needs. The user can have a certain product for momentary or future necessity and, later, return the product to the household appliance that will in turn disintegrate the object, which will then go back to being material. This will make it possible to materialize other appliances in a future necessity.
By dematerializing the appliances that have been dispensed, Cosmos makes a material separation in two compartments; one with the material that can be reconfigured in order to generate new products and another with the organic residues that cannot be used in future materializations.

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Epic – Watch Concept

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Overview: The “Epic” concept watch features traditional shapes, colors and material finishes, yet is unconventional in the presentation of the time. No hands, no numbers… simply 3 disks of varying size (designated for hours, minutes and seconds) against a symmetrical burst of lines represent the hour. At once modern and subdued, users will find its style is easy to wear both dressed up or dressed down.

Designer: José Manuel Otero

Sylvester – Chopper Motorcycle

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Overview: Bespoke and hand-crafted from entirely new materials, the Sylvester is probably the least chopped of chopper bikes. Though not built from “scratch,” this far-out concept features many familiar chopper features (each with a futuristic twist) including extended forks, hardtail frame, no rear suspension, dropped drag handlebars and oversized (centerless!) wheels. Ooooh-so-low!

Designer: Olcay Tuncay Karabulut

ORBiS – Bluetooth Speaker

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Overview: We’d like to believe our beloved devices will last us a lifetime, but they all have an expiration date whether it’s because we upgrade or they fail to continue working. Most current electronics are wrongly designed around our false trust that they will last forever, & therefore pay little attention to the product’s afterlife. The ORBiS Bluetooth speaker is not one of these products! Each & every component was thoughtfully crafted with awareness to it’s impermanence. As much as possible, it’s recyclable, salvageable, fixable & safely disposable. All without sacrificing functionality or beauty!

ORBiS has been designed so its disassembly is simple and intuitive. The products cast Jesmonite housing is fixed using turned aluminum features which employ the use of tensioned nitrile cord. This cord can be simply cut or unfixed from its mounting in order to gain immediate access to the products internal components. These fixing are located on either side of the product.

Once inside, all the components are mounted within skeletal framework in order to be easily identified and removed from the product without the worry of having to tackle any irreversible fixtures like hot glue. The premise of this idea was originally inspired by air-fix kits which present an array of parts in an easy removal format.

Mounted within this framework is a small tool with several interchangeable heads. This tool can be removed and used to disassemble the entirety of the product. This dismisses the worry and necessity of gathering any tools prior to the recycling process making the product self sufficient for those who directly deal with the electronic waste.

The products PCB has been designed under the influence of WEEE regulations which require the mandatory removal of certain components from a circuit board prior to any recoiling process. This can often be a lengthy ritual which requires the de-soldering of individual components before the board can be dealt with accordingly. In response to this my PCB design is suggestive of an approach which will group together common components within separate sub sections. The board is then designed to be quickly snapped into these multiple sections which will afford a rapid approach to the separation of regulated waste.

ORBiS has also been designed with consideration toward aiding the efficiency of a process which will prevent the loss of precious materials. Improved efficiency will result in maximizing a products recyclability, ensuring greater material recovery is achieved.

Designer: Scott Matthews